


Treasure Map Location Guide – River District.River District Dungeons Guide and Walkthroughs.River District Artifact Weapons Restoration Guide.Servants of the Overlord Quest Walkthrough.Extraplanar Palace Quest Challenge Guide.Rushmore’s Mansion Quest Challenges Guide Cannith Manufactury Adventure Area Guide.Assault on Summerfield Quest Walkthrough.To be a Heala! The Guide to Healing pt III.To be a Heala! The Guide to Healing pt II.To be a Heala! The Guide to Healing pt I.Master Torches in the Crystal Cove Video.+2,250 Power and Defense to yourself and to party members within 80'. Using a Daily Power grants 12% of your total Hit Points over 10 seconds. Using a Daily Power grants 6% of your total Action Points over 10 seconds. This effect may only occur once every 10 seconds. When you or a party member are struck by a foe, there is a chance they will be healed for 6% of their Maximum Hit Points and you will gain a stack of Radiant Weapon.

,, ,, ,, ,, ,, ,, ,, ,, Īctivating an Artifact power reduces all of your cooldowns by 12%. When you or a party member are struck by a foe, there is a chance you will gain a stack of Ferocity, granting you 1.6% additional damage for 10 seconds. Note: All Equip and Combat powers listed at maximum quality List of Mounts by Equip Power Name Summon a barrier of frost which will release you from most control effects.Īpply Effect: Increases your damage by 15%Īpply Effect: Reduces target's deflect by 15%Īpply Effect: Reduces target's outgoing damage by 15%Īpply Effect: Reduces target's critical chance by 13% 15% The values listed below are for Mythic rank and 100% mount bolster. List of All Mount's Powers and Insignia Slots (Originally, there were mounts with 2 and mounts with 3, then it was changed so that every mount had 3, and now with the release of module 25: Menzoberranzan mounts with 4 slots were introduced.)

The only exceptions of this rule are the and New Year's Rabbit/Tooltip, which have unique Combat Powers despite being only Rare, and the and Fallen Angel's Wings/Tooltip, which have a standard Combat Power despite being Legendary.Įvery mount also has 3 or 4 insignia slots. Generally, all mounts that come with rank/rarity of Epic or lower have one of three standard Combat powers (Explosive Equalizer, Rejuvenating Favor or Tunnel Vision), while all mounts who's lowest rank is Legendary or Mythic have a different Combat Power, though not necessarily a unique one, because there can be multiple high-rank mounts that share a power, like the and the. On the mount tab of your character sheet you can select your mount appearance, combat power, equip power, and movement that you want to be active.Īll mounts have an Equip Power and a Combat Power, but normally only Legendary and Mythic mounts have unique Combat Powers. The values of Equip Powers and Combat Powers are affected both by your total Mount Bolster and the quality of the corresponding mount (if you have multiple mounts with that power equipped, it will calculate with the highest quality of those). Įquip Powers, once selected, are always active and do not require the character to be mounted.Ĭombat Powers, once selected, are used the same way as your Daily, Encounter, and At-Will powers but is bound to your mount key (summoning a mount is disabled during combat, so the bind is available during combat for use with the combat power). Mount Powers are a feature that was introduced with the release of the. 1.1 List of All Mount's Powers and Insignia Slots.
